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	<title>Comments on: Signing On Thursday &#8211; Update</title>
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	<link>http://www.chriswooding.com/signing-on-thursday-update/</link>
	<description>The official internet resource on the British SF/Fantasy/YA author</description>
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		<title>By: Chris Wooding</title>
		<link>http://www.chriswooding.com/signing-on-thursday-update/comment-page-1/#comment-127</link>
		<dc:creator>Chris Wooding</dc:creator>
		<pubDate>Tue, 01 Dec 2009 13:43:23 +0000</pubDate>
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		<description>Hey Karen,

Good to see you too.  After all that hard-selling my editor did on Poison, I hope you like it!</description>
		<content:encoded><![CDATA[<p>Hey Karen,</p>
<p>Good to see you too.  After all that hard-selling my editor did on Poison, I hope you like it!</p>
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		<title>By: Karen Mahoney</title>
		<link>http://www.chriswooding.com/signing-on-thursday-update/comment-page-1/#comment-116</link>
		<dc:creator>Karen Mahoney</dc:creator>
		<pubDate>Sat, 28 Nov 2009 21:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.chriswooding.com/?p=274#comment-116</guid>
		<description>Hi Chris, it was GREAT to meet you in London at FP. Thanks for putting up with my particular brand of crazy... I get a little excited meeting authors. Of course, one day I will have to accept that I am sort-of/nearly one myself. ;)

I have my copy of POISON sitting on my overflowing bookshelves and promise to read it soon.

Cheers,
Karen</description>
		<content:encoded><![CDATA[<p>Hi Chris, it was GREAT to meet you in London at FP. Thanks for putting up with my particular brand of crazy&#8230; I get a little excited meeting authors. Of course, one day I will have to accept that I am sort-of/nearly one myself. <img src='http://www.chriswooding.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I have my copy of POISON sitting on my overflowing bookshelves and promise to read it soon.</p>
<p>Cheers,<br />
Karen</p>
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		<title>By: Pombar</title>
		<link>http://www.chriswooding.com/signing-on-thursday-update/comment-page-1/#comment-108</link>
		<dc:creator>Pombar</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.chriswooding.com/?p=274#comment-108</guid>
		<description>Argh, I&#039;m still out of my London home by that point. Drat this university muck.</description>
		<content:encoded><![CDATA[<p>Argh, I&#8217;m still out of my London home by that point. Drat this university muck.</p>
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		<title>By: Andrew Salmond</title>
		<link>http://www.chriswooding.com/signing-on-thursday-update/comment-page-1/#comment-107</link>
		<dc:creator>Andrew Salmond</dc:creator>
		<pubDate>Tue, 24 Nov 2009 19:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.chriswooding.com/?p=274#comment-107</guid>
		<description>Yeah, I&#039;m loving Dragon Age Origins. I&#039;m playing on the Xbox, and the slightly overcompressed graphics are pretty evident, but to be honest the game is immersive enough that you barely ever notice. Of course, I&#039;m playing on a standard def telly, so everything is a bit blurry around the edges anyway. I don&#039;t exactly relish new codex entires.

One thing I do find strange is readjusting to something which is quite so linear in its construction in this age of open worlds (or illusions of open worlds). It&#039;s not a problem, as the game has suckered me right in, but it does feel odd when you hit the edge of the mapped path without any kind of wall to block you but...can&#039;t...quite...go...there. 

Minor quibble for the riches of story and background in the thing. Feels like the natural successor to all those generations of PC rpgs I&#039;ve banged through over the years.</description>
		<content:encoded><![CDATA[<p>Yeah, I&#8217;m loving Dragon Age Origins. I&#8217;m playing on the Xbox, and the slightly overcompressed graphics are pretty evident, but to be honest the game is immersive enough that you barely ever notice. Of course, I&#8217;m playing on a standard def telly, so everything is a bit blurry around the edges anyway. I don&#8217;t exactly relish new codex entires.</p>
<p>One thing I do find strange is readjusting to something which is quite so linear in its construction in this age of open worlds (or illusions of open worlds). It&#8217;s not a problem, as the game has suckered me right in, but it does feel odd when you hit the edge of the mapped path without any kind of wall to block you but&#8230;can&#8217;t&#8230;quite&#8230;go&#8230;there. </p>
<p>Minor quibble for the riches of story and background in the thing. Feels like the natural successor to all those generations of PC rpgs I&#8217;ve banged through over the years.</p>
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